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Bunny Kits

A playful introduction to letters and numbers, with memory and logic puzzles, creative play and music.

Bunny Kits is a free, ad-free collection of 25 learning games for ages 4–10, with 400 friendly pictures and a cheerful 3D bunny you can dress up. It runs in the browser — on phones, tablets and computers — with nothing to install and no sign-up.

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bunnykits.com — starts right in your browser

25 games
5 languages
2 age levels
400 friendly pictures

Best played together

Bunny Kits isn’t made for a child to sit alone in front of a screen. It’s at its best when you sit down beside them: discover the letters and numbers together, cheer them on, and let them proudly show you what they can already do. The games aren’t a substitute for time together — they’re an excuse for it.

The 25 games

Letters

Letters & words

Numbers

Counting & math

Brain games

Look and think!

Playroom

Draw, build, play!

Dress up

Dress up your bunny!

Children can make the site’s mascot their own — the bunny they will meet again and again across the games. As well as the colour of its fur, there are hats, hair clips, necklaces, glasses and other surprises to choose from. New accessories are added over time, so the possibilities never run out.

How to play: Tap a colour or an accessory and the bunny changes right away. On a computer you simply click, and your choice is saved automatically.

First letter

What’s the first letter?

A picture appears with the word below it, its first letter shown large. Your child has to find and press that letter — on a phone or tablet, on the on-screen keyboard. It is not a guessing game: the point is to recognise the shape of the letter and find it, the first step towards reading.

How to play: On a phone or tablet an on-screen letter keyboard appears at the bottom, with the layout and accents of the chosen language. On a computer you simply type on your own keyboard — upper and lower case both count.

Letter tracing

Trace the letter!

The bunny first shows how the letter is drawn — stroke by stroke, with small pauses so your child can follow. Then it’s their turn: they trace it with a finger or the mouse, and the game guides them and checks as they go. To practise one particular letter, they can choose it from the letter picker.

🐣 Little Capital letters and digits only.
🎒 School Lower-case letters join the capitals and digits.
How to play: You trace the lines of the letter with your finger on a phone, or with the mouse button held down on a computer. If you get stuck, the eye button shows the correct order again.

Letter pairs

Find the matching letter!

Every card is face up: capitals on the green ones, small letters on the purple ones. Your child finds which small letter goes with which capital.

🐣 Little Six cards, three pairs — clearly different letters only, no accents.
🎒 School Twelve cards, six pairs, and accented letters join in.
How to play: Tap one card, then its partner — the same on a phone and on a computer, no typing needed. Changed your mind? Tap the same card again to deselect it.

Type the word

Type the whole word!

Beside the picture the word is spelled out as well, each letter on its own little tile, with the next one always highlighted. Your child types the letters in order. Because the word stays visible, this is letter-finding and copying, not writing from memory.

🐣 Little Short words — CAT, PIG, FROG.
🎒 School The full word list, including long ones like CATERPILLAR.
How to play: On a phone or tablet an on-screen letter keyboard appears at the bottom, with the layout and accents of the chosen language. On a computer you simply type on your own keyboard — upper and lower case both count.

Letter mix

Put the letters in order!

A picture, empty slots below it, and the letters of the word jumbled up. Your child first has to work out the word from the picture, then tap the letters into place in order. The word is not written out here — this one is a real puzzle.

🐣 Little Short words — CAT, FISH, PIG.
🎒 School Longer words too, like CATERPILLAR.
How to play: You tap the letter tiles in the right order. On a computer you click them — there is no typing in this game.

Secret word

The word is hidden – spell it!

A picture appears and your child has to type from memory what is on it — the word is not written out anywhere. If they get stuck, the game helps: after the second mistake it shows a picture starting with the same letter, and after the third the letter itself.

🐣 Little Short words only.
🎒 School The full word list, long words included.
How to play: On a phone or tablet an on-screen letter keyboard appears at the bottom, with the layout and accents of the chosen language. On a computer you simply type on your own keyboard — upper and lower case both count.

Missing letter

Which letter is missing?

A picture with the word below it, one letter missing and a question mark in its place. Your child picks the right letter from three. No typing, just tapping — so even the youngest can manage.

🐣 Little Short words only.
🎒 School Longer words as well.
How to play: You pick the missing letter from the buttons by tapping, or clicking on a computer. There is no typing in this game.

Picture word

Which word fits the picture?

A picture appears and your child picks which of four words matches it. This is not about spelling but about recognising a written word as a whole — already a step towards reading.

How to play: You tap whichever of the four words matches the picture. On a computer you click it instead.

Counting

Count them and press the number!

Between one and nine identical pictures appear; your child counts them and types the number. A simple, clear task: connecting counting with the written digit.

How to play: On a phone or tablet you tap the 1–9 buttons that appear on screen. On a computer you use the number keys of your own keyboard — the answer is checked straight away, there is nothing extra to confirm.

Math

What’s the answer?

A sum, and the answer has to be given. At preschool level you tap one of the possible answers; at school level your child types the answer in.

🐣 Little Adding and subtracting up to ten, three answers to choose from, and more time per task.
🎒 School An adjustable number range (10, 20 or 100), and the answer has to be typed in. A button also turns on multiplication and division: multiplication stays within the times tables, and division never leaves a remainder.
How to play: At school level the answer has to be typed in. On a phone or tablet you use the on-screen number pad: ⌫ deletes the last digit and the green tick checks the answer. On a computer it works the same from your own keyboard: the number keys, Backspace to fix a mistake, Enter to check. After two wrong tries the answer buttons appear as well. At preschool level there is no typing — you simply tap the buttons.

Which is more?

Tap where there are more!

Two groups of pictures — which group has more?

🐣 Little Up to six items, and the two groups always differ by at least two — you can see it at a glance. They are never equal, and there are no comparison signs.
🎒 School Up to ten, sometimes differing by just one, and sometimes equal. Here the answer is given with the <, = and > signs, so their meaning gets practised too.
How to play: At preschool level you tap the group of pictures that has more. At school level you pick the right one of the three signs (<, = and >).

Serve it!

Serve as much as the bunny asks!

A sliced food sits on the plate, and the bunny asks for a portion of it. Your child takes out the slices and then serves them. Until they serve, any slice can go back.

🐣 Little The bunny shows as many little slices as it wants — they just need counting.
🎒 School The request comes as a fraction (¾ for example), and the food is cut into exactly as many slices as the bottom number says.
How to play: Tap the slices — the one you take slides out of its place, and tapping it again puts it back. When the portion is ready, tap the check mark next to the plate. The same on a phone and on a computer, no typing needed.

Pairs

Find the matching pairs!

Twenty-four cards, twelve pairs — the classic memory game with our own hand-drawn pictures.

How to play: Tap a card to turn it over, then find its pair. On a computer you click instead.

Sequence

Repeat the order!

The animal buttons light up one after another, and your child has to tap them in the same order. Each round adds one more step. Two mistakes are allowed.

🐣 Little Four buttons.
🎒 School Six buttons.
How to play: First watch which animals light up, then tap them in the same order. On a computer you click them.

Patterns

What comes next?

A pattern — work out what comes next.

🐣 Little Coloured discs in a repeating pattern (AB, ABC, AABB) — pick the next colour from three options.
🎒 School Number sequences that follow the chosen number range. A button also turns on geometric ones.
How to play: Look at the row and tap the colour or number that comes next. On a computer you click it.

Odd one out

Which one doesn’t belong?

Several pictures — one does not belong with the others.

🐣 Little Three pictures, and the odd one comes from a completely different group — a vehicle among fruit, say.
🎒 School Four pictures, and half the time the odd one comes from the same broad group, just a different subcategory — a much finer distinction.
How to play: Tap the picture that does not belong with the others. On a computer you click it.

Feed me!

Give the bunny what it asks for!

The bunny asks for something, and your child picks the right food from four.

🐣 Little The speech bubble shows a black silhouette of the food — it has to be recognised by its shape.
🎒 School The speech bubble shows the written word, so it has to be read.
How to play: The bunny shows what it would like — tap that food on the tray below. On a computer you click it.

Tower

Move the whole tower!

The discs sit on one peg in order of size, and your child moves them over to the peg with the green base. Only one can travel at a time, and a bigger one never goes on a smaller one — that is what makes it a puzzle.

🐣 Little It starts with three discs and goes up to four at most.
🎒 School Every solved tower adds one more disc, all the way up to six.
How to play: You move a disc by dragging: with your finger on a phone, or with the mouse button held down on a computer — and you can grab anywhere on the peg. If you get stuck, the ? button in the top right shows one move.

Colouring

Colour the picture!

Line drawings to fill in with colour: your child picks a colour, taps an area and it fills. You can zoom in to reach the smallest details. No score and no timer.

How to play: Pick a colour at the bottom, then tap an area of the picture — the whole patch fills with that colour. On a phone you can zoom and move the picture with two fingers; on a computer use the mouse wheel.

Shapes

Build with shapes!

Your child builds a picture from simple shapes — circles, triangles, squares — by dragging them into place.

🐣 Little Simpler pictures of at most six pieces, with a coloured template behind them to help. One extra piece in the tray that doesn’t belong.
🎒 School All the pictures, and the template is only a grey silhouette — the colours no longer help. Two extra pieces that don’t belong.
How to play: You drag the shapes from the tray at the bottom into place. It works the same with a finger and with a mouse: pick it up, drag it over, let go.

Puzzle

Put the picture together!

A classic jigsaw made from our own pictures.

🐣 Little A fixed 2×3 grid, with the picture showing faintly behind to mark where the pieces go.
🎒 School It gets harder step by step: after each finished picture the grid grows, from 2×3 all the way to 5×5. There is no help by default, but it can be switched on.
How to play: You drag the pieces from the pile onto the board. It works the same with a finger and with a mouse; if it gets hard, the helper-picture button faintly shows where everything goes.

Maze

Guide the bunny home!

Guide the bunny home to its burrow through a hedge maze. Every maze is new, and both the bunny and the burrow start somewhere else each time.

🐣 Little A smaller, simpler maze with short dead ends.
🎒 School A bigger maze with long, winding dead ends — you have to trace the right path with your eyes.
How to play: You drag the bunny with your finger and it hops along the paths — it never goes through the hedge. On a computer the arrow keys and the W, A, S, D keys work too.

Balloon pop

Pop the balloons!

Your child has to pop the balloons before they float away. The game gets harder as it goes. Two mistakes are allowed.

🐣 Little The balloons rise slowly and come less often, and a single tap pops each one.
🎒 School The balloons come thick and fast. If a balloon has a number on it, it takes that many taps to pop.
How to play: Tap the balloons to pop them. On a computer you click them instead.

Piano

Play on the keys!

Eight keys, one octave.

🐣 Little Free play — no task and no score; the mascot hops at every note.
🎒 School A melody game: the dots show which note comes next, so well-known tunes can be played — Twinkle Twinkle, Old MacDonald, Ode to Joy and others.
How to play: Tap the keys — each one plays a different note. On a computer you can click them, or play with the number keys 1 to 8.

Little or School?

Little

For the youngest: short words, picture-based tasks and math with small numbers.

School

For bigger kids: longer words, written words instead of pictures, and an adjustable math range (10, 20 or 100).

For parents

  • Free and ad-free — no in-app purchases either
  • No sign-up, and we never ask for personal data
  • Runs in the browser on phones, tablets and computers
  • Two levels: Little (4–6) and School (6–10)
  • Playable in five languages: English, Hungarian, Swedish, German, Spanish

Made by a dad for his two little girls — and now it’s for everyone. 🐰

Play now

bunnykits.com — starts right in your browser